Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. The game works very well with 4 players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.
Codenames Pictures: What are these strange symbols on the map? They code for locations where spies must contact secret agents!Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. Codenames: Pictures differs from the original Codenames - Pictures in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
In Dragonwood, on their turn, players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color), a Stomp (cards of the same number) or a Scream (cards of the same color). To capture, players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike, Stomp or Scream needed to capture it, and a Victory Point amount.
Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.
Coup: In the not too distant future, the government is run for profit by a new "royal class" of multi-national CEOs. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation.Out of the oppressed masses rose The Resistance, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of The Resistance have created discord, intrigue and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power.
Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat).
Star Realms is a spaceship combat deck building game designed by Magic Pro Tour Champions and Hall of Famers Darwin Kastle and Rob Dougherty (developer and cofounder of the Ascension Deck building Game). Star Realms offers all the thrills of traditional trading card game style combat, combined with the fun of a deck building game. Play powerful ships, destroy enemy bases or blast your opponent directly on your way to victory!
Friday is for the solo gamer. In this game Robinson is represented as a card stack of different behaviors. You are forced to improve this card stack so you can collect the cards at the end of the game to give Robinson the best chance to win against the tough piratesYou are helping Robinson who came ashore on your island fight against many hazards. At the beginning Robinson is not very skillful. With each fight he wins you will improve his abilities but defeats are also helping to get rid off of his worse habits. However life on the island is energy-sapping so that Robinson not only gains experiences during his time there but also starts aging and tends to get clumsy.
Walk a mile in the shoes of a spy! Or was it a kilometer in clogs? SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card letting them know where they are - a casino, space station, pirate ship, circus, (30 unique locations!) - except that one player receives the SPY card instead of the location. The Spy doesn't know where he is, but wins the round if he can figure it out before he blows his cover! Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy.
Go Nuts for Donuts is a fast-paced card game for the whole family with just a sprinkle of strategy. Outsmart your opponents and collect donuts hot out of the oven for points. But beware, if two players go after the same donut, then no one gets it!
Ultra-Tiny Epic Kingdoms is a pocket sized board game where you rule! Perfect for on the go and is a great travel board game. But whether you reign supreme or crumble under pressure is entirely in your hands. You will be exploring lands and factions, expanding kingdoms, exploiting opportunities, and exterminating all those who question your rule…but so will everyone else! The results of this tiny conflict are nothing short of epic!In this surprisingly simple, yet deeply engaging game, players will be coming back for more and more. With 13 unique and thematic factions and 16 unique territories no game will ever be the same.
Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.
In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three bean stalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?
Players take on the role of Lords seeking new lands to expand their kingdom. As with 'Dominoes', these new lands must match the landscape tiles that have already been played. You need to create large areas of the same landscape type. But these will only score points if there is at least one crown on a tile. Points for each landscape type are calculated at the end of the game by multiplying these two together: so the number of squares times the number of crowns. Before this however, you’ll need to pay attention to your choice of tile, which decides the order of play for the following round. Taking a good tile now means you’ll play later next time. Each round presents the players with new important decisions as to which tile they should take.
Oh My goods lets you control a network of workshops and craftsmen, helping you become the richest merchant in the game! you start with the ability to make charcoal, but will you make your fortune from cloth or meat, or perhaps some other goods? use the resources from the common pool and your hand to activate and run your workshops, and hire assistants. Create chains of good to increase your income. Will you have the most efficient path to profit?
Welcome to the Dungeon is a micro dungeon crawler by Masato Uesugi and Paul Mafayon for 2 to 4 players with push-your-luck elements and disappearing equipment. Dare your opponents to tackle the dungeon with less-and-less equipment to fend off the increasing horde of monsters. This push-your-luck dungeon delve tests your courage and shrewd choices. Beat the dungeon twice or be the last warrior standing to win the game.
The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.
Bang! The Dice Game: Unmask and defeat your enemies, keep up with the Indians and challenge your fate to bring your team to the victory! Fast and exciting game play - Based on the BANG! Game System. A very successful game line, with fans all over the world! You do not need BANG! to play.
Sushi Go Party!, an expanded version of the best-selling card game Sushi Go!, is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customise each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll!
Will you make it out alive? Test your wits in a battle to the end with 5-Minute Dungeon! In this chaotic real-time card game, players use quick thinking to combat monsters, overcome obstacles and escape dungeons – all within 5 minutes! With the clock ticking, it’s up to you and your team to battle together in pursuit of victory or perish alone.
The forest is growing fast! As caretakers for the Kodama (tree spirits), you must keep the forest a healthy and lush home for your little friends. In Kodama: the Tree Spirits, you will grow your tree by placing branch cards in clever arrangements, being careful to leave room for future growth. At the end of each season, one Kodama will award you points for how well your tree suits its needs. With beautiful art and innovative mechanics, Kodama is an intriguing game for the whole family.
Ever imagined you were a bean farmer? Sure, who hasn't. You got your red beans, your green beans, your black-eyed beans, your coffee beans. But where to plant them. In this card game, smart sowing lets you reap big rewards. Plant the beans you do want, and trade the beans you don't want to the other players. Adding to the realism of the game, the one who ends up with the most money wins.
In The Grizzled, players are tasked with surviving the trenches of WWI until Armistice. The mission leader will decide the difficulty of each round as players try to avoid matching the identical symbols or environments on a card. Soldiers will also face other hardships during the war that add to the difficulty. If one of your friends falls in the trenches, your entire group fails. Play together. Survive together. Win together.
The hundred years' War is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm Livestock and more in this top-selling game by Stefan Feld.
Become a merchant in the port royal harbor, and contend with your merchant counterparts by enlisting only the most ambitious Admirals, traders, soldiers, and mademoiselles. Your goal is to expand your shipping empire, but as with every aspiring merchant desperate to succeed, greed has a way of rearing its head. Pressing your luck can fill your bank or sink your sails. Will you become the wealthiest merchant in port royal, or does your future show a cargo hold filled with cold water from the vast sea?
The hit Escape-Room concept for home use. Party game for up to 6 players. 12+, 45-90 minutes. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? This game can be played only once, because you markup, fold, and tear the game materials.
NOTE: There are many "Exit" titles, as well as "Unlock" titles in this style of game, and they all usually run up for under $15.
The revolutionary card game where you win by getting a head. This irreverent and humorous card game takes place during the French Revolution. Players represent rival guillotine operators vying for the best collection of noble heads over three rounds. Each round twelve nobles are lined up for the guillotine. The nobles are worth varying points depending on their notoriety. During your turn you play action cards to change the order of the line so you can collect the best nobles. The platter with the most points at the end of the game wins. Will you be skillful enough to bribe the guards to collect Marie Antoinette? Or will you lose points for beheading the Hero of the People? Heads are going to roll.
Take a card or say "No Thanks." It's easy to say no if you have a chip to add to the prize pool. Be aware that your chips won't last forever and when you take a card it can score against you if it isn't a part of a run. A quick, fun, fast-paced game of extortion for all ages.
In the wake of the queen's arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Aneette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reached her first? Love Letter is a game of risk, deduction, and luck, for 2-4 players. Get your love letter into Princess Annette's hands while keeping other players' letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire! Japanese game designer Seiji Kanai features only 16 cards but hours of fun!
In this challenging cooperative card game, players work together to launch a spectacular firework display. Trouble is, it's dark out, so you can't really see what you are working with. Each player holds their cards so that only the other players can see them. They must give each other vital information and remember all the information received. Then use the information to choose which cards to play. Helping each other play the right cards at the right time is the key to creating an unforgettable show and avoid being booed by the audience.
Roll for it. is everything you want in a game. It's fun. It's easy. It's fast. And it has lots of dice with cards to boot. At its heart, Roll for it. is a resource management game that blends the luck of the die roll with a decision making process that will bring smiles and laughter to everyone at the table. In Roll for it. players try to score 40 points by rolling dice and matching cards of specific point values. Each roll presents the player with new opportunities and fun decisions to make. The rules are simple - Roll'em, Match'em, Score'em. But look out. Other players may steal the card you're shooting for So hurry, pick up the dice and Roll For it.